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Transistor game main character9/5/2023 ![]() ![]() If things get too crazy, you can use Mask() to go invisible and get out of the situation, and still afford to make a few mistakes due to the defense provided by the Bounce() and Tap() passives. You can pull vulnerable targets towards your pet and focus on collecting Cells during Turn() or in real time. It's constructed around using your pet in real time with Jaunt() so it attacks very rapidly, while you mostly manage the battlefield with well-placed Get() shots. This is a highly strategic build in which you use a summoned dog-like Friend to do your dirty work! Trigger, giving you a burst of speed and invisibility so you can escapeĪdding Spark() to Jaunt() just lets you add that many more explosions If you take out your target, the Mask() passive will If you're lucky the Bounce() upgrade willīy the time they land, your charged Packet will detonate for even They're stunned you can run in, drop a Packet, and then use Cull() to Upgraded Crash() to stun a high-priority target from long range. Upgraded Load() lets you create self-detonating Packets. If you want to create one of the more spectacular and damaging builds possible, try this! Spark() is a good reliable function in real-time, while upgraded Jaunt() is perfect for escaping from foes while driving them back.įinally, Help() as a passive lets you become the powerful SuperUser, which can be a lifesaver when you're down to one last function!Ĭull() is extremely powerful, especially after softening up a target with Crash() Meanwhile, upgraded Breach() makes for a deadly follow-up especially if you strike from behind. When upgraded, Crash() becomes very effective in real time for stunning and damaging groups of targets. This build revolves around using enhanced versions of the first few Functions you unlock! This is a very reliable build for when you're playing at the maximum difficulty with all Limiters on!Ĭrash() upgraded with Bounce() and Load()īreach() upgraded with Mask() and Cull()Spark() Be careful, though, as this affects the recovery time!įinally, Jaunt() upgraded with Spark() is the perfect way to escape during recovery, finish off enemies that may have survived with only a little health left, detonate Packets that have appeared while recovering, and remove the shields from Cells, all in one! A subtle technique here is that, as long as you have any amount of Turn() planning energy remaining, you can always plan one final attack. Also allows you to snipe Load() Packets from far away when you see the perfect opportunity.Ĭull() is a heavy-hitting function that's a reliable follow-up. Move into position and manually aim to line up as many targets as possible for some of the highest damage-output-per-energy-use in the game. In planning, Crash() serves as an opening move, as it both increases the damage output of your subsequent attacks as well as leaving the target stunned, allowing you to escape safely.īreach() is another Function that can be very efficient. The Ping() passive then provides a way to let you move into the proper position without using up energy for your attacks. When you see targets nearby a free Packet, that's the time to hit Turn() and move in. This lets you focus on staying alive when playing with full Limiters. The Load() Passive is often the bread and butter of the build, as it autogenerates explosive Packets every few seconds. This reliable build is all about getting the most out of a single use of Turn()! Some of these builds are suited for high-level play, with all the difficulty-modifying Limiters activated, so try them out for the ultimate challenge. Some configurations favor use of Turn(), the game's strategic planning mode, while others are optimized for real-time combat - and everything in between! We polled the dev team for some of their favorite function combinations. The Transistor is the powerful weapon you'll use throughout the game and can be configured in thousands of different ways for many viable tactics. ![]() ![]() Transistor is all about experimentation, but these suggestions are a great place to start. Each build works great as a full setup later in the game, but even early on in the game you can begin to add in functions as they become available and begin to see the powerful combinations in action. The following suggestions and descriptions come directly from the development team. At this point, there’s obviously no one more versed in the art of mixing and matching functions than the team that created the game, so we asked them to share their favorite builds, and how each can best be used. However, wrapping your head around the game’s complex skill and upgrade system can take some time. I am a big fan of Supergiant Games’ latest game, Transistor. ![]()
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